Saturday, March 8, 2014

A brief thought on fleet/ship threats

This is more of a framework for a thought exercise than anything else.  This is mildly applicable to solo work, some of the concepts should be easily applicable but the bulk of this is aimed at small gangs where individual piloting decisions can make a significant difference.

There's two threat considerations:  threats to the fleet and threats to the individual.  This can be ascertained by the engagement profiles of the fleet.

Take the nano gang that excels at ranged engagements by virtue of superior speed, damage projection and control via bonuses webs.  A significant threat to the fleet would be opposing Huginns, Rapiers and fast tackle.  Milder threats would be tracking disruption (if turret based).  A personal threat might be the fast tackle frigate that's just waiting for someone to be burning at a Huginn.  Other ships with inferior damage projection can be ignored for the time being as they cannot harm the nano gangs ships.

The gang full of brawling ships should similarly be wary of chasing a longer ranged gang that has bonuses webs.

The use of EWAR plays into this role as well.  Damps can be used offensively on opposing logistics ships to either lower their lock range or increase their lock time.  Defensive uses would be against those web range bonused ships or tracking disruption ships.

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