I'm a believer in efficiency of effort.
When someone asks how a FW plex works, my answers is "read the eve wiki".
When the question is "target painters, how do they work?", my answer is "read the eve wiki".
When the umpteenth newbie asks "how do I get standings with ?", my answer hasn't changed..."READ THE DAMN EVE WIKI".
The follow up to that sentence depends on the person asking and goes something like this "look, you're not the first person to ask this question so chances are the answers are on the Internet that can be found with a little google-fu. There's an Eve wiki that a lot of people have put a lot of effort into thr explains the basics of this game and how shit works. Don't waste the time of people around you by asking them to explain the basics of this game. The resources are there. Go find them".
A pragmatic reason for why I wouldn't bother with that last paragraph is the conservation of effort: I could spend fifteen minutes, thirty, an hour, explaining the basics to someone who might not become a part of the community of pilots I fly with. Why waste the effort?
Now, it occurs to me that if someone were to ask "can a Rifter take on a Thrasher and win?", the answer is a very definite "it depends". There's a lot of variables based on how the two pilots in that situation chose to fit their ships and pilot SP/competence. This is pretty obvious to anyone who has a solid grasp of the basic game mechanics and understands the principles of various E-War. Even then it may be a simple lack of experience and/or creativity.
So, one of the goals I have for this blog is to:
1) expand on the basics to application,
2) focus on more advanced subjects such as which TD script to use in a given situation, knowing ship types and capabilities,
3) Specific match ups and how the fight might progress based on ship fittings.
Chock full of good stuff to come.
The follow up to that sentence depends on the person asking and goes something like this "look, you're not the first person to ask this question so chances are the answers are on the Internet that can be found with a little google-fu. There's an Eve wiki that a lot of people have put a lot of effort into thr explains the basics of this game and how shit works. Don't waste the time of people around you by asking them to explain the basics of this game. The resources are there. Go find them".
A pragmatic reason for why I wouldn't bother with that last paragraph is the conservation of effort: I could spend fifteen minutes, thirty, an hour, explaining the basics to someone who might not become a part of the community of pilots I fly with. Why waste the effort?
Now, it occurs to me that if someone were to ask "can a Rifter take on a Thrasher and win?", the answer is a very definite "it depends". There's a lot of variables based on how the two pilots in that situation chose to fit their ships and pilot SP/competence. This is pretty obvious to anyone who has a solid grasp of the basic game mechanics and understands the principles of various E-War. Even then it may be a simple lack of experience and/or creativity.
So, one of the goals I have for this blog is to:
1) expand on the basics to application,
2) focus on more advanced subjects such as which TD script to use in a given situation, knowing ship types and capabilities,
3) Specific match ups and how the fight might progress based on ship fittings.
Chock full of good stuff to come.
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